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    World of Warcraft Guilds Guide

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    About WOW Guilds

    World of Warcraft guilds can be a source of team-mates, good and bad jokes, help with raids and PVP, or a real pain in the rear. If you're looking to join one take your time and find one that works for you. If you're looking to run a WoW Guild then you should have a lot of time on your hands and a thick skin.

    Choose Your WoW Guild Carefully      

    World of Warcraft guilds, sometimes a lovely source of chat, friendship, and community, can also be an easy way to get a good team together in a few seconds. At other times... well, let us just say that a lot of guilds more closely resemble a pit of constantly emerging demonic brain-eaters than what I described earlier.

    Seriously, that is probably why you are reading this article. Your probably looking for some interesting info about guilds or you have decided to form your own guild, demonic brain-eating or not. Here are a few considerations for you, whatever your intentions.

    First let us consider it from the point of view of a potential solo player looking for a Warcraft guild. Finding the right WoW guild is often a big decision. Many different factors can affect whether a guild is right for you, and not all of those factors are based around how good the members are, either.

    Ignoring whether or not you like the members in a particular guild, does your time zone, or your time schedule, fit in with the general member base? This is a big question; if you are only online when one other strange lurker guy is, do you really want to stay? Even if everyone else is awesome? If they're all east coast time, and you're west coast, and you all have jobs, then getting together for more than an hour or two at a time might be tough.
     

    WoW Guild Resources

     

    Running a guild? A serious one? 

    Most guilds want characters who are up to snuff, have good or great gear, and can play well in raids, PvP, etc. If you need help packing on the levels or getting gold then check the resources below.

    Yeah, it could be a really good guild, but if you cannot participate with the rest of the members for one reason or another it does not really matter. Scheduling is one of the most common problems.

    Another problem is if your levels do not match those of the other members, whether this be gear level or actual player level. Either one of these can separate you from guild activity. A group of really nice, but low level players simply cannot help you do that high level dungeon. Of course, if you all work well together you might be able to get yourselves to that point, but if you need help now then they won't be able to help you.

    If you just want a guild for the chat, relieving the boredom of grinding perhaps, then a lot of things will not matter as much. Kidding around, joking, and swapping lies about other guilds and players is a great way to pass the time. The good gnomes behind the development of Wold of Warcraft have added a lot of humor into the game, and many guilds are dedicated to role-playing rather than leveling and gear aquisition.

    Beyond those problems of time-zones, level differences, and the like, it's up to you to find a good group of wow fanatics, avoiding the earlier mentioned demonic brain eating beasts like the plague. One last thing to remember is that it's your brain. If you don't want it to be eaten by your current guild feel free to quit.

    Build Your Own Guild?      

    With that covered lets move on to guilds from the guild leader/CEO/Big Kahuna's point of view. Starting a guild is quite honestly a nightmare, often inspiring a string of headaches and leaving you wondering why it ever seemed like a good idea.

    Getting members is one of your biggest problems. Many people like active and large guilds, so trying to recruit someone when the entirety of your new guild is you is very hard. An obvious solution would be to form the initial base of members from close friends, perhaps even RL (real-life,) or just long term in-game acquaintances and buddies.

    Beyond recruiting and membership numbers, other issues include how your guild leadership functions, officers, class leaders, all that good stuff. Given the billions of different systems for guild running there are right now, I will leave that up to your discretion, but it is a big thing to decide and set up.

    Finally, just consider whether it is truly worth it for you to attempt this endeavor. Many guilds have fallen apart before they even truly started. Like running for office, it helps to have a thick skin and a clear idea of what you want your guild to be. Even the best guilds started from zero, or close to it.

    Being a guild leader is a difficult and annoying job, but if you get a good guild going it is also extremely rewarding. It's also a lot easier to do if you have a lot of free time. If you're only on for a couple of hours a day, or week, then making a cool guild will be pretty nearly impossible.

    Good luck potential recruits and guild masters!

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